Meta XRepublic

 
Design & Discussion on Computer Mediated Deliberation - Collaboration
Roberts Rules for the Future


discussion

 
January 2003
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SmartMobs

Primary Documents
Conceptual Documents
Originating Ideas (Oct. 1998)
Current Implementation Ideas
Links

David Brake
Yale Information Society Project
VoxPolitics

Other Tool Ideas

Orgnet Inflow
TouchGraph / Vanilla
Dialog Maps
Visual Vocab
Visual Thinking
Mapping Conversations
Visual Text
Visual Story
Topic Maps

Licensing Info
Creative Commons License
This work is licensed under a Creative Commons License.

© Copyright 2003 Michael Bowen. Click here to send an email to the editor of this weblog.
Last update: 4/12/2003; 6:58:44 PM.


Monday, January 13, 2003

I did a short surf through vote.com. I like it.

Let me spend a moment then to distinguish it from the purposes and plans of XR. Vote.com appears to be designed as the name suggests, to create votes. XR, in contrast, is designed to create resolutions. So when I think of a resolution, I am expecting to see the thinking behind the resolution. I want an idea of how the language of the resolution was put together. Furthermore, when the facts surrounding the issue change, I want the system to allow people to change their minds accordingly.

Vote.com gives us a snapshot of public opinion frozen in time, but it doesn't give us any information about how people arrived at their decisions. The entire substance of the website could conceivably be spoofed by computers. As I observed, the discussions section was not functioning and should give me some more insight when it is.

XR also encourages people to do legislative work; wonking. That's why I call it 'Roberts Rules for the Future'. I want computer aided decision making to be able to handle narrative data, rather than just numbers. And I also expect XR to handle shades of grey rather than simply provide thumbs up or down and majority rule.

In vote.com unlike in e-thepeople.com, I seem only able to vote pro or con but not question the premise of the litmus test.


4:33:33 PM    comment []

 

cobb, the blog