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July 13, 2005

Forza Motorsport

It has been a while since I've been XBoxing, but finally Gamefly has delivered Forza Motorsport and I'm into it again.

I haven't had any occasion since old box broke to go online. That was primarily because of Splinter Cell: Chaos Theory, which had me very intently doing the single player thing. After that KOTOR 2 took up my time, but then I got weary of it. So my old buds in Black Ricco's lobby on PGR and other shooting clans had missed me. The other night for the first time in months, I caught up to them on Forza.

When I say I caught up to them, that only means in the lobby. On the track they dusted me. Forza is very challenging as a driving game and after about 10 hours I am just getting the hook. I just passed level 10 and I own about 5 cars and now it's starting to get interesting.

The controller layout on FM is just like that in Project Gotham Racing 2, so that gave me a bit of a headstart in getting on the road quickly. The interface is a lot like Rallisport Challenge in the way that cars and tracks are selected. But Forza is clearly its own game.

The driving experience is a lot more realistic and there are a great deal more subtleties in handling. But it doesn't make you feel like a complete dweeb. None of these cars, even the supercars seem super. They're all fallible and the differences between them

Nurburgring is better on Forza than PGR2.

Posted by mbowen at July 13, 2005 06:26 PM

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