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November 08, 2004

The Vast Greatness of Gaming

I missed an opportunity to dignify my rantings through appeals to authority the other night. I was too busy drinking margaritas and consuming juicy steak with my wife and friends. So instead of being at Beckman Auditorium hearing:

Techno-cultural historian Steven Johnson is a contributing editor for Wired and Discovery magazines, and is the cofounder and editor-in-chief of FEED, the revolutionary Internet magazine that managed to blend technology, science, and culture. He is also the celebrated author of the award-winning books Interface Culture; Emergence: The Connected Lives of Ants, Brains, Cities and Software; and, most recently, Mind Wide Open: Your Brain and the Neuroscience of Everyday Life.

I was just telling that story of Mandume, the Seville, and Jersey Highway Patrol again.

Be that as it may, I happen to think that this cat Johnson is onto something once again. I really dug his explanation of emergent behavior. And I was pretty thrilled to hear him talk about what he has learned over the past few years about thought centers in the brain. Notably that you're supposed to use only 10% of your brain at a time. Why? Because the brain is a collection of specialized tools that have evolved to do different kinds of thinking. Basically take your left-brain / right-brain theory and break it down a couple dozen times and this is where cognitive theory is getting us. So the MRI of a guy solving crossword puzzles is different than the MRI of the same guy playing piano. Different mental task, different part of the brain.

As a reader of Oliver Sacks from way back in the day, such matters have always been of deep interest to me, and I'm definitely going to change the way I start thinking about how my kids brains are developing. Speaking of which, he said that we now know with a great deal more certainty that emotional states are deeply related to thoughts. A happy person remembers happy times. A sad person remembers sad times. Until you're happy, you forget your self-esteem and all the good things you did when you were you. Stuff like that. Anyway, that's just another big incentive to remind me not to make the kids cry when I correct their homework.

But Johnson's newest book is of a revolutionary piece. 'Everything Bad is Good For You' is due out this spring. He argues that television, movies and videogames are not the mind-rot they once were. In fact that they stimulate the mind in ways previously never considered. There are all kinds of tangents one can take with this, but it's something I understand. I long ago decided that it would be better for my kids play videogames than to watch television because of their interactivity. I expect Johnson to discover a nice set of concepts of mind-jigger that vids give us.

A simple example in obviousness might be the comparison between 'I Love Lucy' and 'The Wire'. In the old days, the plot basically focused on one caper with a small set of characters that was resolved in 30 minutes. A show like 'The Wire' mixes multiple clans of characters with clashing interests going in several directions at once. Watching shows like 'Gunsmoke' only required one glance to get in on the fun, but if you tuned to an episode of '24' in the middle of the season, there's no way your are going to be able to make sense of its complexity.

Online videogames, especially what MMORPGs are morphing to, expand on this even further because behind each character is another human being, not a screenwriter. They are not simply games, they're economies. This is not your father's idiot box.

Posted by mbowen at November 8, 2004 01:56 PM

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